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Library of Oxford (UE4)

This was a piece developed with the help of Clinton Crumpler. This exercise was a lot of new territory for me. I had no experience with modular asset creation or Unreal prior but he was really able to guide me to the finished product. The aim of the project was to get an understanding of UE4 and modular assets and accomplish as much as possible without leaving the engine. All post was handled in engine as well. Another goal was to determine how much I could push inside a VR environment, and after some optimization the scene was able to hit a consistent 90 FPS. Inspiration from the oxford library, and Aiko shinohara and shimin ang