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Rikki - Myriad - ( Realtime UE5 )

So ahead of finishing this piece I knew I wanted to get it up an running in UE5 to be used in another dekogon learning course. I wasnt super familiar with putting together a shader network in UE5, so I figured now was as good a time as any to figure it out. I went ahead and built some of the same features I used in the marmoset set shader to recreate the look as closely as possible. Was planning to make a video showing how the shader was assembled. Hopefully I can get to that soon! Overall I think the biggest divergence was the eyes but thats because I switch my eyes out with what was already in Metahuman.
Character Master Material: https://www.artstation.com/marketplace/p/k1e2g/unreal-master-character-material?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Concept and design by John Grello. Hope you enjoy! More at
https://www.instagram.com/jared.chav/
https://www.artstation.com/ionic

Marmoset Left - UE5 Right

Marmoset Left - UE5 Right

Marmoset Left - UE5 Right

Marmoset Left - UE5 Right

Marmoset Left - UE5 Right

Marmoset Left - UE5 Right

Marmoset Left - UE5 Right

Marmoset Left - UE5 Right